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Character Sheet
Human Female
Strong Hero 1 / Smart Hero 2 / Mage 4
Arden || NPC
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- Melee Smash
Savant -- chemical
Total Hit Points: 37
Speed: 30 feet
Armor Class: 14 = 10 +1 [leather jacket] + 4 [class] +-1 [dexterity]
- Touch AC: 13
Flat-footed: 14
Initiative modifier: | -1 | = -1 [dexterity] |
Fortitude save: | +2 | = 2 [base] |
Reflex save: | +0 | = 1 [base] -1 [dexterity] |
Will save: | +7 | = 6 [base] +1 [wisdom] |
Attack (handheld): | +8 | = 4 [base] +4 [strength] |
Attack (missile): | +3 | = 4 [base] -1 [dexterity] |
Grapple check: | +8 | = 4 [base] +4 [strength] |
Reputation: | +3 | = 3 [base] |
Action points: 44 (lifetime)
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: | 100 lb. or less 101-200 lb. 201-300 lb. 300 lb. 600 lb. 1500 lb. |
Sword Cane [1d6, crit 18-20, 3 lb, one-handed, piercing]
Beretta 92F autoloader [2d6, crit 20, range incr 40 ft., 3 lb, ballistic, semi-automatic]
Leather jacket [light; +1 AC; max dex +8; check penalty 0; 4 lb.; arcane spell failure 10%]
Squire (starting occupation)
- Balance
Handle Animal
Tumble
Archaic Weapons Proficiency | |
Armor Proficiency (light) | |
Builder (+2 on two craft skills) | [please hand-edit] |
Medical Expert | |
Nimble | |
Simple Weapon Proficiency | [free] |
Personal Firearms Proficiency | |
Magical Affinity |
Ability | Modifier | Modifier | Modifier | ||
Balance | Dex* | -1 = | |||
Bluff | Cha | 0 = | |||
Climb | Str* | 8 = | +4 | ||
Computer Use | Int | 13 = | +10 | ||
Concentration | Con | 0 = | |||
Craft (Chemical) | Int | 15 = | +10 | +2 [savant] | |
Craft (Electronic) | Int | 13 = | +10 | ||
Craft (Structural) | Int | 3 = | |||
Craft (Visual Art) | Int | 3 = | |||
Craft (Writing) | Int | 3 = | |||
Decipher Script | Int | 10 = | +7 | ||
Demolitions | Int | 12 = | +9 | ||
Diplomacy | Cha | 0 = | |||
Disguise | Cha | 0 = | |||
Drive | Dex* | -1 = | |||
Escape Artist | Dex* | 1 = | +2 [nimble] | ||
Forgery | Int | 3 = | |||
Gamble | Wis | 1 = | |||
Gather Information | Cha | 0 = | |||
Handle Animal | Cha | 3 = | 2 | +1 [Squire] | |
Hide | Dex* | -1 = | |||
Intimidate | Cha | 0 = | |||
Jump | Str* | 4 = | |||
Knowledge (arcane lore) | Int | 12 = | +9 | ||
Knowledge (popular culture) | Int | 9 = | +6 | ||
Listen | Wis | 1 = | |||
Move Silently | Dex* | 2 = | +3 [cat] | ||
Navigate | Int | 3 = | |||
Perform (Act) | Cha | 0 = | |||
Perform (Dance) | Cha | 0 = | |||
Perform (Keyboards) | Cha | 0 = | |||
Perform (Percussion) | Cha | 0 = | |||
Perform (Sing) | Cha | 0 = | |||
Perform (Standup) | Cha | 0 = | |||
Perform (String Inst.) | Cha | 0 = | |||
Perform (Wind Inst.) | Cha | 0 = | |||
Repair | Int | 13 = | +10 | ||
Research | Int | 9 = | +6 | ||
Ride | Dex | -1 = | |||
Search | Int | 3 = | |||
Sense Motive | Wis | 1 = | |||
Spellcraft | Int | 16 = | +9 | +2 [Knowledge, arcane] +2 [magical affinity] | |
Spot | Wis | 1 = | |||
Survival | Wis | 1 = | |||
Swim | Str** | 4 = | |||
Treat Injury | Wis | 3 = | +2 [medical expert] | ||
Tumble | Dex* | -1 = | |||
Use Magic Device | Cha | 6.5 = | +4.5 | +2 [magical affinity] |
* = check penalty for wearing armor
Decipher Script >= 5 ranks gives +2 on use magic device checks involving scrolls.
Spellcraft >= 5 ranks gives +2 on use magic device checks on scrolls.
If the familiar is within reach, +2 on spot and listen ("alertness").
Zero-level wizardly spells: 4 per day DC 13
Arcane graffiti. 2 foot tall, up to 6 words. Verbal: Grafis engravium Somatic: Trace with finger on surface.
Fast Food. Range 35 feet. Verbal: Order Up. Material: Menu and any cash bill.
Daze. Range 30 ft. 1 person, 1 round, will negates. Verbal: Freeze! Somatic: Hand held out towards them, palm up. Material: Piece of wool.
Detect Magical Aura. Range 60 ft. Concentration up to 4 minutes. Verbal: Aura Dectum Somatic: Eyes closed, hands spread.
Haywire. Range 30 ft. Up to 400 lbs. 4 minutes. Will negates DC 13. Verbal: Flick. Somatic: Off switch motion. Material: Small magnet.
Light. 40 minutes, 20 ft radius on object Verbal: Illuminatum. Somatic: Whirling motion with hand. Material: Firefly/moss
Mage Hand. Range 35 ft. Up to 5 lbs. concentration duration, 15 foot attack action. Verbal: Mine. Somatic: Crook finger.
Magic ID. Up to 5 rounds; will disbelief DC 13. Verbal: Identificus. Somatic/material: Pass hand over small card.
Mending. Range 10 ft. Up to 4 lb. Will negates. Verbal: Reparum. Somatic: Stitching motion.
Message. Range 100 ft, 4 creatures, 40 minutes. Verbal: Transmitatum "---" Somatic: Fingers on either side of lips. Material: copper wire.
Presdigitation. Range 10 ft. Duration:.1 hr. Verbal: Look! Somatic: Flick of wrist.
Read Magic. 40 minutes. Verbal: Adontus legitum. Somatic: Draw finger over words. Material: prism.
Resistance. 1 min. +1 saving throws, will negates. Verbal: Protectis. Somatic: Dots air with finger. Material:vitamin pill.
First-level wizardly spells: 4 per day
Change Self. Dur 40 min. Will save negate. Verbal: Exterius contortet Somatic: Zipping action, head to foot
True Strike. +20 attack. Verbal: Intentum Intuitum. Material: Bullseye charm.
Feather Fall. Range 40 ft. up to 900 lb.. Dur: 3 rounds. will negates. Verbal: Leviatus.
Mage Armor. +4 def bonus. 4 hours. will negates. Verbal: impervium. Somatic: two fists brought together.
Magic Weapon. +1 to attk and dmg. Dur: 4 min. will negates. Verbal: Flabius enbram. Somatic: Wave hand down length of weapon.
Mask Metal. object up to 40 lb. 40 min. will negates. Verbal: Metallus illusionus. Somatic/material: Lips to magnet then object.
Second-level wizardly spells: 3 per day
Knock. 140 ft. one object of up to 40 sq ft. up to 2 doors. Verbal: Open sesame.
Darkvision. Dur: 4 hours. Will negates.. Verbal: Vistet illumina Somatic: fingers on forehead, eyes closed. Material: dried carrot.
Magic Mouth. range: 40 ft. 1 creature/object. dur: til discharged. will negates. Verbal: Recordium Transmutis Somatic: Fingers from mouth to object/creature. Material: jade dust and honeycomb.
Invisibility. up to 400 lbs. 4 minutes. will negates. Verbal: Tai ra nelf compendium Somatic: Snap, eyes closed. Material: eyelash in tape.
Dataread. 4 minutes. Verbal: Divinus datum. Somatic: One finger to object, one to temple.
Tidy Up. 40 ft range. radius of 60 ft circular. will negates. Somatic: Snap.
Alter Other. Touch. 10 min/level will negates.
Third-level wizardly spells: 1 per day
Shutdown. 25 +5ft/2 levels (35ft). 15 ft. radius. 1 min/level (4 minutes)
Mage
- Arcane Skills (level 1)
- Arcane Spells (level 1)
- Summon Familiar (level 1)
- Scribe Scroll (level 2)
- Brew Potion (level 3)
- Scribe Tattoo (level 4)
- Spell Mastery (level 5)
- Combat Casting (level 7)
- Spell Mastery (level 8)
- Maximize Spell (level 10)
- Spells:
- Spells:
Class | HP rolled | ||
Level 1: | Smart Hero | 6 | |
Level 2: | Strong Hero | 6 | |
Level 3: | Smart Hero | 5 | |
Level 4: | Mage | 5 | +1 to intelligence |
Level 5: | Mage | 6 | |
Level 6: | Mage | 5 |
Kathryne Samcelot's Equipment:
Spellbook (tablet)
Excalibur pistol
Various books on potions
Raw materials - potions
Small bits of honeycomb
Pouch of jade dust
Small magnet
Phosphorescent moss
Crystal prism
Hip holster
Pack of smokes
Healing potions
Leather jacket
Casual outfits
Bullseye charm bracelet
Dried carrot shreds
Roll of scotch tape
Bit of wool
Copper wire piece
Multiple vitamin pills
CellphoneKathryne Samcelot's Languages:

Good
Knights of the Silver Dragon